openage
Building & Installation
Basic Installation
Linux Installation
Windows Installation
macOS Installation
Building the project
Dependencies
Package Instructions
Prerequisite steps for Arch Linux users
Prerequisite steps for Debian Sid users
Prerequisite steps for Fedora users (Fedora >= 27)
Prerequisite steps for FreeBSD users
Installation for Gentoo users
Prerequisite steps for openSUSE users (openSUSE 13.2)
Prerequisite steps for openSUSE users (openSUSE Tumbleweed)
Instructions for Mac OS X users (OS X 10.14 Mojave)
Prerequisite steps for Ubuntu users (Ubuntu 18.04)
Procedure for Microsoft Windows users (Windows 10)
Building nyan
Dependencies
Clone this repository
Build
Building openage
Buildsystem Design
Dependencies
Build procedure
FAQ
Supported Platforms
Continuous Integration Targets
Other Platforms
Troubleshooting
Windows Installer
More than one python installation
Asset Conversion
Conversion fails when converting from
AoE II: HD Edition
Conversion fails for
The Conquerors
1.0c
Conversion fails for
age2_x1.xml
files / Wololo Kingdoms
Ingame
UI elements are visible but the background stays black
Handbooks
End-User Handbook
Overview
Tutorials
How to use the original game assets?
Conversion
Concepts
Appendices
Modding Handbook
Overview
Project Structure
Conception
AI
Conversion
openage Assets
Convert Script
Conversion Procedure
Interactive Conversion
Single file conversion
nyan
What's nyan? - Introduction
nyan
WTF?
Srsly?
Design idea
Design goals
Language features
nyan interpreter
nyanc - the nyan compiler
openage specific “standard library”
Modding examples
Gamedata conversion
openage nyan library
Ideas
AI Ideas
Gameplay Ideas
Interface Ideas
Technical Ideas
Overview Feature Requests
Editor Ideas
Tutorials
How to use the original game assets?
Conversion
How to nyan
Appendices
Developing Handbook
Overview
Project Structure
Developing
Contributing
Conception
Engine Architecture
Concept
Components
Procedure
Phases
Core buildsystem modules
AI
Coding style
tabs vs spaces
python
conclusion
nyan
What's nyan? - Introduction
nyan
WTF?
Srsly?
Design idea
Design goals
Language features
nyan interpreter
nyanc - the nyan compiler
openage specific “standard library”
Modding examples
Gamedata conversion
openage nyan library
Information on Media Files
graphics.drs
terrain.drs
interfac.drs
Blendomatic
DRS files
Reproducing the gource ‘evolution video’
FilterMaps File Format
Original Metadata
SLP files
Sound documentation
STemplet.dat File Format
terrain documentation
Conversion
openage Assets
Convert Script
Conversion Procedure
Interactive Conversion
Single file conversion
Genie Engine
Civilization attributes
Score system
Unit Stats
General Structure
Protocol Header
Sync
Lobby
Chat messages
Example
Misaligned memory of the above message
Spoofing and forging AoC chat messages
Unit Interaction - Primary Action
Unit Interaction - Movement Actions
Unit Interaction - Formation Actions
Unit Creation
Buildings
Market actions
Others
AI Actions
C Structs
Technology IDs
Accuracy and Projectiles
Attacking Alarms
Build speed
Building placement constraints
Range to keep building
Damage
Formations
Garrison
Weird AoE2 Quirks
Market
Monk Conversion
Pathfinding
Ram Speed
Rates
Animals
Relics
Repair
Selecting and Deselecting
Switching tasks
Town Bell
Waypoints
Wolves
Ideas
AI Ideas
Gameplay Ideas
Interface Ideas
Technical Ideas
Overview Feature Requests
Editor Ideas
Tutorials
How to use the original game assets?
Conversion
How to Debug
Working with an IDE
How to Release
How to nyan
Appendices
Reference sheets
API Reference
engine.ability
ability.Ability
ability.specialization.AnimatedAbility
ability.specialization.AnimationOverrideAbility
ability.specialization.CommandSoundAbility
ability.specialization.DiplomaticAbility
ability.specialization.ExecutionSoundAbility
ability.type.ApplyContinuousEffect
ability.type.ApplyDiscreteEffect
ability.type.Cloak
ability.type.CollectStorage
ability.type.Constructable
ability.type.Create
ability.type.Damageable
ability.type.Deletable
ability.type.DepositResources
ability.type.Despawn
ability.type.Die
ability.type.DropSite
ability.type.EnterContainer
ability.type.ExchangeResources
ability.type.ExitContainer
ability.type.Fly
ability.type.FormFormation
ability.type.Foundation
ability.type.GameEntityStance
ability.type.Gate
ability.type.Gather
ability.type.Harvestable
ability.type.Herd
ability.type.Herdable
ability.type.Hitbox
ability.type.Idle
ability.type.LineOfSight
ability.type.Live
ability.type.Move
ability.type.Named
ability.type.Passable
ability.type.Projectile
ability.type.ProvideContingent
ability.type.RallyPoint
ability.type.RangedContinuousEffect
ability.type.RangedDiscreteEffect
ability.type.RegenerateAttribute
ability.type.RegenerateResourceSpot
ability.type.RemoveStorage
ability.type.Research
ability.type.Resistance
ability.type.Restock
ability.type.Selectable
ability.type.SendBackToTask
ability.type.ShootProjectile
ability.type.Stop
ability.type.Storage
ability.type.TileRequirement
ability.type.TerrainRequirement
ability.type.Trade
ability.type.TradePost
ability.type.TransferStorage
ability.type.Transform
ability.type.TransformTo
ability.type.Turn
ability.type.UseContingent
ability.type.Visibility
engine.aux
aux.accuracy.Accuracy
aux.animation_override.AnimationOverride
aux.attribute.Attribute
aux.attribute.AttributeAmount
aux.attribute.AttributeRate
aux.attribute.AttributeSetting
aux.attribute.ProtectingAttribute
aux.attribute_change_type.AttributeChangeType
aux.attribute_change_type.type.Fallback
aux.availability_prerequisite.AvailabilityPrerequisite
aux.availability_prerequisite.type.TechResearched
aux.availability_prerequisite.type.GameEntityProgress
aux.availability_requirement.AvailabilityRequirement
aux.cheat.Cheat
aux.civilization.Civilization
aux.container_type.SendToContainerType
aux.convert_type.ConvertType
aux.cost.Cost
aux.cost.type.AttributeCost
aux.cost.type.ResourceCost
aux.create.CreatableGameEntity
aux.death_condition.DeathCondition
aux.death_condition.type.AttributeInterval
aux.death_condition.type.ProjectileHit
aux.death_condition.type.ProjectileHitTerrain
aux.death_condition.type.ProjectilePassThrough
aux.despawn_condition.DespawnCondition
aux.despawn_condition.type.ResourceSpotsDepleted
aux.despawn_condition.type.Timer
aux.diplomatic_stance.DiplomaticStance
aux.diplomatic_stance.type.Self
aux.dropoff_type.DropoffType
aux.dropoff_type.type.InverseLinear
aux.dropoff_type.type.Linear
aux.dropoff_type.type.NoDropoff
aux.exchange_mode.ExchangeMode
aux.exchange_mode.type.Fixed
aux.exchange_mode.volatile.Volatile
aux.exchange_mode.volatile.VolatileFlat
aux.exchange_scope.ExchangeScope
aux.formation.Formation
aux.formation.Subformation
aux.formation.PrecedingSubformation
aux.game_entity.GameEntity
aux.game_entity.type.Ambient
aux.game_entity.type.Building
aux.game_entity.type.BuildingPart
aux.game_entity.type.MultiPartBuilding
aux.game_entity.type.Item
aux.game_entity.type.Unit
aux.game_entity_formation.GameEntityFormation
aux.game_entity_stance.GameEntityStance
aux.game_entity_stance.type.Aggressive
aux.game_entity_stance.type.Defensive
aux.game_entity_stance.type.StandGround
aux.game_entity_stance.type.Passive
aux.graphics.Animation
aux.graphics.Terrain
aux.language.Language
aux.language.LanguageMarkupPair
aux.language.LanguageSoundPair
aux.language.LanguageTextPair
aux.lure_type.LureType
aux.mod.Mod
aux.modifier_scope.ModifierScope
aux.modifier_scope.type.GameEntityScope
aux.modifier_scope.type.Standard
aux.move_mode.MoveMode
aux.move_mode.type.AttackMove
aux.move_mode.type.Follow
aux.move_mode.type.Normal
aux.move_mode.type.Patrol
aux.patch.Patch
aux.patch.type.DiplomaticPatch
aux.payment_mode.PaymentMode
aux.payment_mode.type.Adaptive
aux.payment_mode.type.Advance
aux.payment_mode.type.Arrear
aux.placement_mode.PlacementMode
aux.placement_mode.type.Eject
aux.placement_mode.type.Place
aux.progress.Progress
aux.progress.specialization.AnimatedProgress
aux.progress.specialization.StateChangeProgress
aux.progress.specialization.TerrainOverlayProgress
aux.progress.specialization.TerrainProgress
aux.progress.type.CarryProgress
aux.progress.type.ConstructionProgress
aux.progress.type.DamageProgress
aux.progress.type.HarvestProgress
aux.progress.type.RestockProgress
aux.progress.type.TransformProgress
aux.progress_status.ProgressStatus
aux.progress_type.ProgressType
aux.progress_type.type.Construct
aux.research.ResearchableTech
aux.resource.Resource
aux.resource.ResourceContingent
aux.resource.ResourceAmount
aux.resource.ResourceRate
aux.resource_spot.ResourceSpot
aux.resource_spot.RestockableResourceSpot
aux.sound.Sound
aux.state_machine.StateChanger
aux.storage.Container
aux.storage.StorageElement
aux.target_mode.TargetMode
aux.target_mode.type.CurrentPosition
aux.target_mode.type.ExpectedPosition
aux.taunt.Taunt
aux.tech.Tech
aux.terrain.Terrain
aux.terrain.TerrainAmbient
aux.trade_route.TradeRoute
aux.trade_route.type.AoE1TradeRoute
aux.trade_route.type.AoE2TradeRoute
aux.translated.TranslatedObject
aux.translated.type.TranslatedMarkupFile
aux.translated.type.TranslatedSound
aux.translated.type.TranslatedString
aux.variant.Variant
aux.variant.type.AdjacentTilesVariant
aux.variant.type.RandomVariant
aux.variant.type.PerspectiveVariant
engine.effect
effect.Effect
effect.continuous.ContinuousEffect
effect.continuous.flat_attribute_change.FlatAttributeChange
effect.continuous.flat_attribute_change.type.FlatAttributeChangeDecrease
effect.continuous.flat_attribute_change.type.FlatAttributeChangeIncrease
effect.continuous.type.Lure
effect.continuous.time_relative_attribute_change.TimeRelativeAttributeChange
effect.continuous.time_relative_attribute_change.type.TimeRelativeAttributeDecrease
effect.continuous.time_relative_attribute_change.type.TimeRelativeAttributeIncrease
effect.continuous.time_relative_progress.TimeRelativeProgress
effect.continuous.time_relative_progress.type.TimeRelativeProgressDecrease
effect.continuous.time_relative_progress.type.TimeRelativeProgressIncrease
effect.discrete.DiscreteEffect
effect.discrete.convert.Convert
effect.discrete.convert.type.AoE2Convert
effect.discrete.flat_attribute_change.FlatAttributeChange
effect.discrete.flat_attribute_change.type.FlatAttributeChangeDecrease
effect.discrete.flat_attribute_change.type.FlatAttributeChangeIncrease
effect.discrete.type.MakeHarvestable
effect.discrete.type.SendToContainer
effect.specialization.AreaEffect
effect.specialization.CostEffect
effect.specialization.DiplomaticEffect
engine.modifier
modifier.Modifier
modifier.specialization.ScopeModifier
modifier.multiplier.MultiplierModifier
modifier.multiplier.effect.EffectMultiplierModifier
modifier.multiplier.effect.flat_attribute_change.FlatAttributeChangeModifier
modifier.multiplier.effect.flat_attribute_change.type.ElevationDifferenceHigh
modifier.multiplier.effect.flat_attribute_change.type.Flyover
modifier.multiplier.effect.flat_attribute_change.type.Terrain
modifier.multiplier.effect.flat_attribute_change.type.Unconditional
modifier.multiplier.effect.type.TimeRelativeAttributeChangeTime
modifier.multiplier.effect.type.TimeRelativeProgressTime
modifier.multiplier.resistance.ResistanceMultiplierModifier
modifier.multiplier.resistance.flat_attribute_change.FlatAttributeChangeModifier
modifier.multiplier.resistance.flat_attribute_change.type.ElevationDifferenceLow
modifier.multiplier.resistance.flat_attribute_change.type.Stray
modifier.multiplier.resistance.flat_attribute_change.type.Terrain
modifier.multiplier.resistance.flat_attribute_change.type.Unconditional
modifier.multiplier.type.AttributeSettingsValue
modifier.multiplier.type.ContainerCapacity
modifier.multiplier.type.CreationAttributeCost
modifier.multiplier.type.CreationResourceCost
modifier.multiplier.type.CreationTime
modifier.multiplier.type.GatheringEfficiency
modifier.multiplier.type.GatheringRate
modifier.multiplier.type.MoveSpeed
modifier.multiplier.type.ReloadTime
modifier.multiplier.type.ResearchAttributeCost
modifier.multiplier.type.ResearchResourceCost
modifier.multiplier.type.ResearchTime
modifier.multiplier.type.StorageElementCapacity
modifier.relative_projectile_amount.AoE2ProjectileAmount
modifier.relative_projectile_amount.type.
modifier.type.AbsoluteProjectileAmount
modifier.type.AlwaysHerd
modifier.type.ContinuousResource
modifier.type.DepositResourcesOnProgress
modifier.type.DiplomaticLineOfSight
modifier.type.InContainerContinuousEffect
modifier.type.InContainerDiscreteEffect
modifier.type.InstantTechResearch
modifier.type.RefundOnDeath
modifier.type.Reveal
engine.resistance
resistance.Resistance
resistance.continuous.ContinuousResistance
resistance.continuous.flat_attribute_change.FlatAttributeChange
resistance.continuous.flat_attribute_change.type.FlatAttributeChangeDecrease
resistance.continuous.flat_attribute_change.type.FlatAttributeChangeIncrease
resistance.continuous.type.Lure
resistance.continuous.time_relative_attribute_change.TimeRelativeAttributeChange
resistance.continuous.time_relative_attribute_change.type.TimeRelativeAttributeDecrease
resistance.continuous.time_relative_attribute_change.type.TimeRelativeAttributeIncrease
resistance.continuous.time_relative_progress.TimeRelativeProgress
resistance.continuous.time_relative_progress.type.TimeRelativeProgressDecrease
resistance.continuous.time_relative_progress.type.TimeRelativeProgressIncrease
resistance.discrete.DiscreteResistance
resistance.discrete.convert.Convert
resistance.discrete.convert.type.AoE2Convert
resistance.discrete.flat_attribute_change.FlatAttributeChange
resistance.discrete.flat_attribute_change.type.FlatAttributeChangeDecrease
resistance.discrete.flat_attribute_change.type.FlatAttributeChangeIncrease
resistance.discrete.type.MakeHarvestable
resistance.discrete.type.SendToContainer
resistance.specialization.CostResistance
engine.root
Entity
Doxygen Reference
What's new?
Changelogs
Engine Changelog
[0.4.0] - 2019-06-27
[0.3.0-alpha] - 2019-06-12
[0.3.0] - 2015-07-28
[0.2.3] - 2014-11-18
[v0.2.2] - 2014-07-27
[0.2.1] - 2014-07-14
[0.2.0] - 2013-10-01 (non-public)
[0.1.0] - 2013-08-24 (non-public)
[0.0.0] - 2013-08-23 (non-public)
API Changelog
[0.2.0] - 2019-06-29
[0.1.0] - 2019-05-20
About Changelog
Release Notes
0.4.0
Date
Description
0.3.0
Date
Description
0.2.3
Date
Description
0.2.2
Date
Description
0.2.1
Date
Description
0.2.0
Date
Description
0.1.0
Date
Description
0.0.0
Date
Description
About
openage
Contact
Technical foundation
Goals
Current State of the Project
Installation Packages
Dependencies, Building and Running
Contributing
Development Process
License
Documentation
Static Docs
Dynamic Docs
Doc Generation
Webdoc Generation
Status
The list must grow
Working features
Missing functionality
Under the hood
Python interface
Inotify file reloading
Terminal emulator
Buildsystem
Job management
Milestones
openage
Docs
»
Handbooks
»
Modding handbook
»
Ideas
»
Editor
»
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