[0.2.3] - 2014-11-18

All notable changes for version [v0.2.3] are documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning since release [v0.4.0].

Note that not all changes up until [v0.2.3] were tracked, since the project was not available on Github as an SFTtech/openage repository. The commit hiistory can be accessed via the git log though. Feel free to add missing changes to this file, if you have time to look through a thousand commits.

Added

  • gperftools profiler

  • Reminder in contributing.md to add oneself when contributing for the first time

  • Toggle HUD drawing with F1 hotkey

  • Toggle debug overlay with F4 hotkey

  • Add contributing.md with basic Pull Request how-to

  • Add argument ‘–version’ to executable

  • .desktop file and placeholder icon

  • Include GPL3+ legal headers in code files

  • Draft for campaign editor

  • Ideas for AI features

  • Automatic asset updating with inotify()

  • Include timestamp and numbering in screenshot filename

  • Version number now displayed in lower left corner

  • Basic unit behavior

    • Attack

    • Move

    • Gather

  • A* pathfinding

  • Build instructions for Ubuntu

  • Build instructions for Arch Linux

  • Build instructions for Fedora

  • Build instructions for OpenSUSE

  • Build instructions for Mac OS X

  • Media conversion of AoE2: HD edition (patch 4.3)

  • Feature demos of engine modules

  • Add support for extracting .cab files

Changed

  • Split up game specification code generation

  • Improve unknown enum value error message

  • Change hotkeys for screenshot and blending toggle from KEYDOWN to KEYUP

  • Load gamedata and UI separately

  • Rewrite of DRS and SLP documentation files with more info

  • Move terrain logic to own subfolder

  • Use “British” as default civ instead of “Gaia”

  • Change data directory location to ./assets subfolder

  • Use $(MAKE) variable in main Makefile instead of explicitely calling make

  • Move platform specific includes to separate header file

  • Refactor the opusfile CMake rules into own module

  • Include termios.h instead of termio.h

  • Move finding Python in separate CMake module

  • Better documentation of project architecture structure

  • Converted documentation to Markdown format

  • Buildsystem overhaul

Fixed

  • Fix path.cpp compilation error in mac clang

  • Fix warnings on 32 bit systems

  • Divide negatives in renderer correctly

  • Use platform-independent gettempdir instead of /tmp/ in converter

  • Play correct building creation and destruction sounds

  • Add -Wno-mismatched-tags flag for llvm builds to prevent Travis warnings

  • Cleanup of C++ code with cppcheck

  • Fix include of OpenGL headers on OS X systems

  • Fix reserved identifier violations

  • Fix ambiguous call to abs for llvm compiler

  • Fix SDL2_image include directory hints for OS X systems

  • Fix inclusion of pty.h header

  • Fix A* for Xcode 6.0

  • Fix format specifier for long long data types

  • Add AoE2: HD Edition to supported asset source versions

  • Fix dead link to milestones.md in development.md

  • Fix dead link to milestones.md in tasks.md

  • Use capitals for headlines and first word of bullet points

  • Various horrible typos (#13, #17, #19, #20, #21, #105, #119, #146)