openage status¶
This file contains the current feature set of openage.
You can follow development progress on:
The list must grow¶
As features don’t create and add themselves down there, you can make it happen! See the contribution intro how to add stuff.
Working features¶
Original asset conversion
Arbitrary resolution user interface
Unit movement
Building construction
Resource collection
Basic combat
Windows 10 (x64) installer
Missing functionality¶
Efficient rendering
Good pathfinding
Networking
Nyan integration
3D terrain
Random map generation
AI scripting
Python modding API
Under the hood¶
There are some openage internals that may be of interest but would go unnoted otherwise:
Python interface¶
Powered by cython, we have an easy to use bidirectional Python <-> C++ interface that even translates Exceptions between both. See the howto.
Inotify file reloading¶
You can edit any texture with your favorite image manipulation software. When you save the changes, they’ll appear in-game instantly.
Terminal emulator¶
We have an integrated terminal emulator supporting ecma-48.
You can run vim
or anything else within openage.
This is neat to interactively edit scripts.
Buildsystem¶
Powered mainly by CMake and Python, our buildsystem is dynamically rebuilding and regenerating only the files it needs to.
Job management¶
Background tasks can be submitted and detached by our job subsystem. Used for sound decoding and various other computations.