Handbooks¶
- End-User Handbook
- Modding Handbook
- Overview
- Conception
- Conversion
- nyan
- Ideas
- AI Ideas
- Gameplay Ideas
- Interface Ideas
- Technical Ideas
- Overview Feature Requests
- Editor Ideas
- Tutorials
- Appendices
- Developing Handbook
- Overview
- Conception
- Coding style
- nyan
- Information on Media Files
- Conversion
- Genie Engine
- Civilization attributes
- Score system
- Unit Stats
- General Structure
- Protocol Header
- Sync
- Lobby
- Chat messages
- Example
- Misaligned memory of the above message
- Spoofing and forging AoC chat messages
- Unit Interaction - Primary Action
- Unit Interaction - Movement Actions
- Unit Interaction - Formation Actions
- Unit Creation
- Buildings
- Market actions
- Others
- AI Actions
- C Structs
- Sync
- Actions
- 00 - Primary Action
- 01 - Stop
- 02 - AI Primary Action
- 03 - Move
- 0a - AI Move
- 0b - Resign
- 10 - Waypoint
- 12 - Stance
- 13 - Guard
- 14 - Follow
- 15 - Patrol
- 17 - Formation
- 1b - Save
- 1f - AI Waypoints
- 64 - AI Training
- 65 - Research
- 66 - Build
- 67 - Multipurpose
- 69 - Build Wall
- 6a - Delete
- 6b - Attack Ground
- 6c - Attack Ground
- 6e - Repair
- 6f - Ungarrison
- 72 - Toggle Gate
- 73 - Flare
- 75 - Garrison
- 77 - Training
- 78 - Rally Point
- 7a - Sell
- 7b - Buy
- 7e - Drop Relic
- 7f - Townbell
- 80 - Back to Work
- Technology IDs
- Accuracy and Projectiles
- Attacking Alarms
- Build speed
- Building placement constraints
- Range to keep building
- Damage
- Formations
- Garrison
- Weird AoE2 Quirks
- Market
- Monk Conversion
- Pathfinding
- Ram Speed
- Rates
- Animals
- Relics
- Repair
- Selecting and Deselecting
- Switching tasks
- Town Bell
- Waypoints
- Wolves
- Ideas
- AI Ideas
- Gameplay Ideas
- Interface Ideas
- Technical Ideas
- Overview Feature Requests
- Editor Ideas
- Tutorials
- Appendices