Score system

Age of Empires I

The score is based on 5 categories: military, economy, religion, technology and survival/wonders.

In case of equality there should not be any player that gets a bonus for the largest number. However, the game engine does pick one player that gets the bonus. The player that gets the bonus is defined by a couple of factors:

  • If player X gets the largest number before player Y does, X gets the bonus before Y does and keeps the bonus.

  • If both players get the largest number at the same gametick the player with the lowest index (i.e. the game engine’s internal assigned identifier) gets the bonus.

Military

Task Score
Kills 0.5 points per unit
Buildings destroyed 1 point per building
Generalship number of kills minus number of losses (value must be positive)
Most military units and towers 25 point bonus

Economy

Task Score Notes
Gold from mining and trade 1/100 of value
Net resources tributed 1/60 of value
Villager population 1 per villager includes trade, transport, and fishing vessels
Largest villager population 25 point bonus includes trade, transport, and fishing vessels
Exploration 1 per 3% of map
Largest area explored 25 point bonus

Religion

Task Score
Conversion 2 points per conversion
Most conversions 25 point bonus
Temples built 3 points per temple
Ruins controlled 10 points per ruin
Artifacts controlled 10 points per artifact
Control of all Ruins or Artifacts 50 point bonus

Technology

Task Score
Technologies researched 2 points per technology
Most technologies researched 50 point bonus
First civilization to Bronze Age 25 point bonus
First civilization to Iron Age 25 point bonus

Survival/Wonders

Task Score
Still alive before game ends 100 points
Wonders held 100 points per wonder