Age of Empires I
The score is based on 5 categories: military, economy, religion, technology and
survival/wonders.
In case of equality there should not be any player that gets a bonus for the
largest number. However, the game engine does pick one player that gets the
bonus. The player that gets the bonus is defined by a couple of factors:
If player X gets the largest number before player Y does, X gets the bonus
before Y does and keeps the bonus.
If both players get the largest number at the same gametick the player with
the lowest index (i.e. the game engine’s internal assigned identifier) gets
the bonus.
Military
Task |
Score |
Kills |
0.5 points per unit |
Buildings destroyed |
1 point per building |
Generalship |
number of kills minus number of losses (value must be positive) |
Most military units and towers |
25 point bonus |
Economy
Task |
Score |
Notes |
Gold from mining and trade |
1/100 of value |
|
Net resources tributed |
1/60 of value |
|
Villager population |
1 per villager |
includes trade, transport, and fishing vessels |
Largest villager population |
25 point bonus |
includes trade, transport, and fishing vessels |
Exploration |
1 per 3% of map |
|
Largest area explored |
25 point bonus |
|
Religion
Task |
Score |
Conversion |
2 points per conversion |
Most conversions |
25 point bonus |
Temples built |
3 points per temple |
Ruins controlled |
10 points per ruin |
Artifacts controlled |
10 points per artifact |
Control of all Ruins or Artifacts |
50 point bonus |
Technology
Task |
Score |
Technologies researched |
2 points per technology |
Most technologies researched |
50 point bonus |
First civilization to Bronze Age |
25 point bonus |
First civilization to Iron Age |
25 point bonus |
Survival/Wonders
Task |
Score |
Still alive before game ends |
100 points |
Wonders held |
100 points per wonder |