# AI gameplay ## Villagers - Don't collect resources in hazardous areas / send the military to clear them out - Send military task forces to guard strategic resources / tower them - Don't build in hazardous areas - Build more gates in walls to prevent lock-ins - Prefer to build castles and towers near the water/thin places - Create more trade cogs and trade ships ## Military - Avoid fighting in hazardous areas / prefer fighting in range of own castles - Coordinates reaction to attacks on units (during march, ...) (including attacks by towers/castles) - Disable scouting if the "all visible" option was selected. - Lame you (steal boar in the beginning on purpose) - Understand, how to do economic damage - e.g. if losing of all AI-units is inevitable, run and attack villagers to hurt economy - don't wait for hours to mass up army and then try to overrun you at minute 40 - send smaller amount of troops earlier in the game to annoy you - while building up a big army in the back ## Ship - Transport ship can deliver villagers to another islands